SideQuest is a Unity-based, free-to-play browser-based RPG. Wait! Don't go! It gets better!
In certain respects, SideQuest is a robust MMO: players can fight each other (synchronously or asynchronously) in arenas and battlegrounds, join forces to go on raids or quests, form guilds and trade loot, compete on a leader board, and go head-to-head in a full-featured collectible card game.
In other respects, however, SideQuest is a deep single-player game. Unlike most MMOs, SideQuest uses a jRPG-like preset party. The player picks a main character from five heroes, and the other four act as companion characters. These heroes are the focus of a single-player campaign with a rich story, varied quests and puzzles, cutscenes, and so forth.
In essence, players engage in the single-player aspect in parallel with each other, and then cross paths during the multi-player PvP and cooperative aspects. These multi-player aspects (along with challenge dungeons) also act as an end-game once the singe-player aspect is complete.
First of all, from top to bottom, SideQuest is custom-made and carefully designed. Every area, every character, every cutscene is designed to be aesthetically striking and engaging from a gameplay perspective. There aren't filler skills or filler areas or filler text or recolored enemies just thrown in to pad the game. Instead, every quest features custom art, unique gameplay elements, and narrative significance.
Second, the party-based gameplay