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So i was reading the itemization and its nice to see that you are taking somewhat of a stand against it, no game can fully remove it as Critical's and Dodges and stuff are always part of the game but it should be avoided when it can be. In Krug's skills so far, i got the dingo fang skill that is augmented for a 50% chance to reduce dingo stance cooldown by 2 seconds, thats massive ! I assume the base cooldown on dingo stance is 4 seconds? But its still rng ! Maybe dingo fang reduces the CD by 1 second guaranteed ? It balances out to the same effect with less RNG.
I'll be trying other characters and see where the same philosophy can be applied. ![]() ![]() |


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We believe that a good amount of RNG in player skills helps to break up the otherwise dull rotations you might come across.
The idea of the fighter is that he's gated by his two resources (Dingo stance and turtle stance). Further, since he has a lot of buffs, you need to rotate your skills to keep maximum up time while dealing with the resource cool times. The random reduction means that you'll have to actively watch and see what happens, and quickly react to it in order to maximize your skill usage. However, 2 seconds may be too much of a reduction. We shall see how it works out!
Connor Brennan
Fractal Entertainment This email address is being protected from spambots. You need JavaScript enabled to view it. ![]() ![]() |
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Juggling some of the buffs seems ineffective compared to spamming a skill so far, whatever damage i gain from Howl stacking, i could generally exceed with striking instead, but i cant wait to see what kind of augments it gets. Longer duration would be great, right now it feels like every 3rd or 4th Dingo skill is a howl or claw to keep buffs up. I tried to test it out on the training dummy but the DPS took several minutes to even out before i could even start !
Maybe if a future skill consumed such stacks ![]() ![]() ![]() |
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