Since the game was down Ive been reading some threads on the forums (from months ago).
And came across talks of the dungeons. Ive made guides for games before so I thought I would whip together what I knew. Since some bosses are amazingly fancy once you know whats going on, but you generally need to die to see all the debuffs and what does what.
Spider Boss:
The boss has a lot of HPs, however low damage.
The boss enrages every X seconds, gaining a X% damage stack till death.
You can click a spider sac to summon a spiderling minion.
Killing the spiderling debuffs the boss giving a stack of 25% increased damage taken, lasts X seconds.
strategy:
The debuffs timer refreshes after each application, so you want to constantly summon spiderlings to
apply and increase this debuff, while dealing damage in between refreshes.
issues:
Since the bosses AoE knocks back the party, you can be pushed very close to the edge of the screen stacking allies,
making the spiderlings walk farther to get into combat, and makes targeting allies extreamly difficult.
Book Boss:
The boss is a hybrid, average.
The boss casts a very High damage AoE every X seconds.
You can click a coloured leaf nearby to interrupt this spell.
After 99 interrupts have occurred, the boss is immune further interrupts.
The boss gains a stack of a buff lasting X seconds depending on which colour was pressed.
red : physical damage dealt increased by X%
blue : spell damage dealt increased by X%
green: Heals _________
strategy:
If you were to focus on the colours randomly you would simply refresh all your stacks before they ran out.
The plan is to rotate your colours, I personally do red-red-blue-blue-green.
Once you apply the green buff the red one will wear off, letting your next interrupt start anew.
Similarly once you finish the 2nd red the blue will of worn off, and the second blue the green.
Final Boss:
easy
at X% and X% the match will pause and you will enter a battle between two gods.
[1] is a default attack granting 2 blessings
[2] is a stronger attack that stacking debuffs 10% increased damage taken
[3] is a heal
[4] clears yourself of all debuffs.
2-4 all cost blessings, your enemy has the same skills.
Once you kill the god the boss turns into a demon dealing quick high damage.
Strategy:
Default fight, during god stages I just stack blessings and heal, sometimes more depending.
once he enrages I just heal more often and burn him down.
Chaos is Life, Life is Chaos, Control is an Illusion