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Yes, the Kickstarter was rather unfortunate. However, it served a few important purposes. Namely, it was a good forum for feedback and a good start for our advertising campaign.
We also learned a number of things, which we plan on implementing in the future. In fact, we have plans to take another stab at Kickstarter in a few months. Development hasn't been too heavily affected, however, the scale of the project will need to be cut back a bit. That said, we are confident that the release of the game will provide out users with enough content to be enjoyable. Currently, we are planning on releasing the following content on release: Chapters 1~3: - 3 Unique zones with their own story line and themes. - 4 Different dungeons, with 12 unique bosses (Dungeon modes offer extended replay-ability) - 30+ Unique main quests - 15+ side quests - Public quests PvP: - The Arena: asynchronous PVP - Deathmatches: synchronous PVP, with both 1v1 and 3v3 modes. - Battlefields: synchronous PVP, 9v9 tactic battles. Guilds: - Guilds quests - Guild wars Rankings: - Field rankings - Quest rankings - Dungeon rankings - PvP rankings - Guild rankings We will release more details for each of these systems later on down the road.
Connor Brennan
Fractal Entertainment This email address is being protected from spambots. You need JavaScript enabled to view it. ![]() ![]() |
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Well, it's not failing if you take something from the loss and build from it. You have to fall first to get back up stronger.
Keep up the good work! ![]() ![]() |
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