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PvP Mastery

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  • Matt's Avatar
  • Matt
  • 10 years 5 months ago
In most other games' iterations of this stat, it not only increases outgoing damage against other players, it also reduces incoming damage from other players.

I'm just curious what the rationale is for replacing the incoming damage mitigation with bonus healing.
Honestly, damage mitigation would also be very viable.

I suppose the main reason would just be:

"BIG NUMBER R FUN!".


We may or may not add something like that in the future!
Connor Brennan
Fractal Entertainment
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It would be nice to have, but it does create a divide in the playerbase as players who invest heavily in either category of gear will feel less inclined to participate in both.
  • Matt's Avatar
  • Matt
  • 10 years 5 months ago
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