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Caerwyns chains

  • Cody's Avatar
  • Cody
  • 10 years 5 months ago
Are too much ! With 1 point they become an instant cast, ranged, damage dealing, life draining, 4 second stun ! with a 10 second cooldown ! Thats almost enough to shut a character down completely, besides that they hurt for quite a bit AND steal the life.

Also, effects/DoT's seem to penetrate invincibility shields, like krugs ice barrier was taking damage from this, and tailspear still stunned through caerwyns shield.
  • Matt's Avatar
  • Matt
  • 10 years 5 months ago
Karen is already crippled by long cast times on her healing abilities and excessive mana costs, if you gimp Chains her DPS drops way below an equivalent Tank Krug or Tank Khy.

Does it need a longer CD? Sure. Should it be mitigated? Fine. Should it have a cast time? Absolutely not.
Shrike wrote:
Karen is already crippled by long cast times on her healing abilities and excessive mana costs, if you gimp Chains her DPS drops way below an equivalent Tank Krug or Tank Khy.

Does it need a longer CD? Sure. Should it be mitigated? Fine. Should it have a cast time? Absolutely not.

Thats an interesting way to describe the best healer in the game, Kissa's heal has a 3 second cast time, Karens is 2, Talons is 1.5 for half the healing and a higher cost. Her party heal is super strong and is also 2 seconds.

Karen is a Healer/Tank, Krug is a DPS/Tank, thats why Tank Krug 'should' out DPS Karen.
Khy cant actually tank like Krug or Karen, he casts Arcane Familiars on enemies to reduce their damage by up to 26.5%. Khy is also a DPS character though.

Also is this comparing sidekick stats or player? Kissa is the one that really needs help.

I did some testing on Kissa, she has a stun/nuke she can build up, after hitting a mob with it twice they get an immunity to the CC, shouldnt that apply to all CC?
  • Cody's Avatar
  • Cody
  • 10 years 5 months ago
  • Cody's Avatar
  • Cody
  • 10 years 5 months ago
Has the same issue as issue as Forcebind where nobody attacks the target when hes been bound in the chains. Doesn't seem to occur with Krugs stun but its hard to tell with its knockback.
Khor wrote:
Thats an interesting way to describe the best healer in the game

With the way you play Karen, fine, you stick her as an AI and let her spam Bonds constantly. Karen mains do not have the luxury of spamming either Empathy or Bonds without running out of mana almost instantly due to the mana overhead on the rest of her abilities. This is with me having invested more than a little into Spirit, so relatively speaking some Karen mains who try to build Power and Vitality would be even more gimped.

I have a really, really hard time believing that a Kissa main could not outheal Karen by a longshot, given that Kissa would not have to invest into Vitality as much as Karen and also given that Kissa has an instant cast, no cooldown, manaless heal that consumes blessings.
  • Matt's Avatar
  • Matt
  • 10 years 5 months ago
  • Cody's Avatar
  • Cody
  • 10 years 5 months ago
Back home! anyways i mained all the characters for a bit, and did a small write up of Kissa about her skills. Probably with Kissa's marks is they arnt that fast to build up, and can be inadvertently spent, so you need to hold off on a lot of skills if you are saving them. We both know mana is not much of an issue with a little mana leech and especially with any skill that transfers damage taken into mana, which Karen can totally get !

Kissa's "dark" side probably needs more tweaking, her DoT might be 'too' strong or just too slow, it was ticking 1000 every 3 seconds for 12 seconds but took 10 marks to build up (could go higher)

I think Talon is a better healer because of his stacking HoT's and the single burst heal and he still hurts a ton, great synergy by focusing on crit rate which helps both sides.
Clairvoyance is a hideously overpowered armor stat for Karen in its current state, so we'll shelf mana-management for another day.
  • Matt's Avatar
  • Matt
  • 10 years 5 months ago
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