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"Be Mine" quest

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  • Cody's Avatar
  • Cody
  • 11 years 5 months ago
I cant tell if its buggy or bad! Its three areas, i gotta find unobtanium to use the trident, and i only find one per run usually, and i gotta use the trident on the merfolk slaves but it fails more than half the time anyways, so this quest will seemingly take dozens of runs =/
  • Matt's Avatar
  • Matt
  • 11 years 5 months ago
sharsnik wrote:
If you time it well, you should have a nearly 100% success rate.

You have to appreciate this from the player's perspective. Of the three sources of DPS in the party, the player only has control over one of those sources. Given that modestly geared DPS can crit mobs for 1/3 of their HP, this creates a very uncomfortable window of opportunity to use the trident. Either we cast it early and pray the AI behaves, or we cast it late and end up losing the item because we killed the mob.

It's like trying to catch a Pokemon while someone is firing a machine gun at it. Either it'll work perfectly, or not at all.
The quest is three maps, but since we only find 1-2 ore a run, shouldn't take more than 9 runs :/
  • Cody's Avatar
  • Cody
  • 11 years 5 months ago
  • Cody's Avatar
  • Cody
  • 11 years 5 months ago
Got another endless hallway in Undersea Mine 1
I think the bigger issue is that the drop rates are lower than they should be. The orginal idea was to have 3~4 items in each zone, which would make it a lot more reasonable.
Connor Brennan
Fractal Entertainment
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  • Cody's Avatar
  • Cody
  • 11 years 5 months ago
I finished it but I think it took a good 30 runs =/ It may be that sometimes the ore was invisible as a lot of objects are.

Maybe it could also stun the mer-slave you use it on so you're allies will stop attacking him =p
That's a good idea. We'll implement it if we have time!
Connor Brennan
Fractal Entertainment
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